
We are the oldest site that still has all the cheats and codes for the older platforms aboard. We are publishing new cheats, hints and secrets every day since 1998. It is possible to win a match yet still lose points.Welcome to CheatingDome, your magical spot on the web for all the cheats, tips & secrets for your videogames The maximum number of points you can earn for each fight is 76. The higher your skill level, the larger this penalty is. The more times you get knocked down in a fight, the fewer skill points you will earn. If you win, your skill level will increase and the computer player will be tougher the next time around. The only way of improving your skill level is by playing the game in single-player mode. Once your amount of points gets around 1520 you will get to face Matt (The Boxing Master), if you defeat him you get his silver gloves! You can put on the silver gloves by pressing 1 during the black load screen time. Some of the opponents are the same people who play other sports such as baseball and tennis. If you both knock each other down in a round, or neither of you does, often the round will still be decided in favor of one player or the other. Then the player with the most points wins the fight. If you win a round you get a point, and if you tie a round both players get a point. The points system seems to be based entirely on knockdowns-for example, if you knocked your opponent down twice in round one but he only knocked you down once, then you win round one if you both knocked each other down once in the round, you tie that round.

If a fight 'goes the distance' (nobody gets knocked out during the three rounds) it will be decided on points. It's a free-for-all for both players and whoever knocks out the other opponent wins the match. Two Player mode - Battle against another human player.How skilled the computer opponent is depends on your skill level. Single Player mode - One player versus one computer opponent.To get up from a knockdown, motion the Wii Remote and Nunchucks as if you are jabbing in an alternating motion. The more punches you land in a row without missing before a knockdown, the less likely they are to get up again. The other way is much faster, but also more difficult. Each time they are knocked down, the chance they will get up again decreases, and if they do get up, their maximum health will be two units lower than before. The most common way is by repeatedly knocking down your opponent. There are basically two ways to score a KO against your opponent. An improperly aimed counter will either miss completely or bounce harmlessly off your opponent's glove. A properly aimed counter cannot be dodged, making it invaluable against skilled opponents. You will know if you made a counter-punch by the loud slamming sound coming from the wiimote speaker. If you throw the correct kind of punch during that window, it will deal extra damage.

This is the indicator that you can throw a counter-punch. If you dodge a punch you will often notice that the game slows down briefly and makes a "whoosh" sound effect.This can also be done by simply moving the Wii Remote and nunchuk together in these directions if you are not feeling very energetic. Lean your body left, right or back to dodge punches. To block bodyshots, keep your fists tight together but hold them down by your stomach.To block punches aimed at your face, hold your fists close together and put them in front of your face as a real boxer might do.One blocks shots at your head, and the other blocks shots aimed at your body. There are two forms of blocking in this game. This will make the punch much more likely to register. If you think you are timing your punches correctly and they still aren't being launched accurately with your own, try pulling your fist back slightly before punching.When you learn the timing, you will rarely make the mistake of making the punching gesture without actually getting your boxer to punch. The amount of time it takes your character to be prepared to punch again after punching is different if you hit, and is different depending on the punch (a jab takes less time than an uppercut).

